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Super mario 64 last impact crystal caves
Super mario 64 last impact crystal caves











super mario 64 last impact crystal caves
  1. Super mario 64 last impact crystal caves zip file#
  2. Super mario 64 last impact crystal caves update#

The final boss level temporarily freezes the screen many times on Bowser fight. The level "Level I But Hard" has only 4 Dragon coins. In the level "Slammin' Fortress 2", one of the Rhinos Bosses freezes on screen after beat it. The 7º World don't have any number indication sign for it. The level "Under Construction" has only 3 Dragon coins. The level "Lavender Loathing" has only 4 Dragon coins. and back!", you can be softlocked on secret exit area. The level "clouds or something" has 6 dragon coins. The 3º World don't have any number indication sign for it. This hack don't have coins/moons marker on map. I hope to see more large hacks from this author. The weird grammar of the texts in general bothered me. The last 2 Star World's secret stages is kaizo level. Awesome!Īlmost all stages was easy to beat it. Some stages is so ludics, like a dreams/nightmares. (please let me know if anything's broken)Īesthetic gimmick music special world star road traditional vanilla-ish variety V4.0: a massive amount of aesthetic changes, like just a h*ckton seriously (and also level transitions why not) and generally stuff like smoothing out the difficulty a bit more and making switch palaces more useful, and making the first world or so just a tiiiiiiiiny bit less than original SMW!

Super mario 64 last impact crystal caves update#

Update: more minor tweaks and adding dragon coins to levels that had too little/many - update 2: minor aesthetic tweaks & more dragon coin stuff Changed exit count to 90 exits since those are the ones that you can obtain. squashed bugs & fixed some annoying stuff & the last bit of polish

Super mario 64 last impact crystal caves zip file#

a TON of polish and smoothing out the difficulty curve, full changelog in the zip file if you have a few spare days to read through it fixed misc cutoff issues, made bricks and gravitron easier, made a postgame level less precise and made the p switch blocks in crystal caves more obvious all the janky stuff and bugs have been smoothed out more than half of the levels in the game have changes ranging from really minor to complete overhauls, difficulty for the postgame and star world levels is less ridiculous overall and star road megamix is now a completely different level (lots of overall polish and stuff too) (NOTE: screenshots may be a tad outdated) oh yea also this hack features no custom stuff like new sprites, blocks or exgfx (some sprite gfx are changed though) also this took like a year and a few months to make i dont have anything else to write here go get it go go go This hack's aimed at people that are new to SMW hacks or haven't played any, so it starts out pretty simple, but ramps up, with the post-game being much harder.

super mario 64 last impact crystal caves super mario 64 last impact crystal caves

There have been some minor-ish changes to spice things up, also, and the star world & special world levels are completely original. The name is pretty self-explanatory: Levels built around the sprites already in them. "hmm what if i removed everything in a level except for the sprites and made the level around them" is what I asked myself one day, before deciding to do a whole hack about that for some reason. Link Show random Submission Details Name:













Super mario 64 last impact crystal caves